Doctor Strange

Powers
Sorcerer: Dr. Strange possesses a vast mastery of the mystic arts; his primary magical patrons are a group of entities known as "the Vishanti." The Vishanti are a trinity of godly beings comprised of Agamotto, Hoggoth, and Oshtur. Although he has, on rare occasions, called upon the power of demons such as Dormammu; Strange more frequently did so before he realized Dormammu's true dark nature in the earlier issues. He has once stated that he can kill a mortal with the mere twitch of a finger.
 * Infinite Longevity/Fearlessness: Dr. Strange's lifespan has been extended and his fear of dying subsided in a manner similar to that of his mentor the Ancient One, due to a successful contest against Death. Though he can still be killed and even physically wounded he cannot succumb to any medical diseases, nor does he age. However, he still requires food, water, oxygen, and sleep, same as a normal human. Strange passed a test by the Ancient One and defeated Death, or more accurately, accepted Death.[98] As a result, from that moment forward, Doc stopped aging. "Death may come only from without, in battle-- and not from within." The Ancient One had once passed the same test himself and lived 600 years. From that moment forward, a glowing ankh appears on Doc's forehead when he is in a situation of great danger and his death is imminent, "when Strange most needs a reaffirmation of life.[11]
 * Mystic Bolts[citation needed]
 * Astral Projection: Doctor Strange can release his astral form from his body, instantaneously and at will. In this form he does not need to breathe, eat, drink or sleep, is unrestricted by physical laws (for example, Strange has flown beyond Earth’s atmosphere, defying gravity with ease to speak with Iron Man), is invisible (though can be seen by any if he wished it so), intangible, and incapable of being harmed by all but the most powerful and rigorous of mystic means. As physical laws are meaningless on the astral plane, Strange is able to use it to traverse at virtually any speed desirable (Strange has reached to St. Louis, Missouri from his Sanctum Sanctorum in Greenwich Village, New York in "a few brief seconds" thus,[99]as well as traveling at the "speed of thought" through outer space.[100])


 * Banishment: Dr. Strange has banished many types of creatures and humans to other dimensions but the extent of this is only possible as long as the 'Banish-ers' magic is greater than that of the 'Banish-ees' magic during the banishment.[citation needed]
 * Conjuring of Objects[citation needed]
 * Transmutation: the ability to change one thing to another. He used spells in this case.'[citation needed]
 * Telepathy: Dr. Strange can psychically communicate and read minds These abilities can be amplified by mystic energy (as against Moondragon) and/or the Eye of Agamotto (done countless times) to afford Stephen incredibly powerful psychic abilities.[citation needed]
 * Telekinesis[citation needed]
 * Flight: Doctor Strange can fly using magical energy but has since abandoned it. (Presumably choosing to rely on the Cape of Levitation instead.) [citation needed]
 * Protective Shields: Using the being Seraphim, Dr. Strange can shield himself or his allies.[citation needed]
 * Hypnotism[citation needed]
 * Illusions[citation needed]
 * Intangibility: The ability of Invisibility or Near-Invisibility and Phasing through solid material.[citation needed]
 * Time Manipulation: Strange has frozen, slowed, and traveled through time. This magic is enacted only through extreme concentration.


 * Elemental Manipulation: Dr. Strange can manipulate and control the elemental forces.[citation needed]
 * Teleportation[citation needed]
 * Dimensional Travel[citation needed]
 * Universal Awareness: By performing mediation Dr. Strange has sensed anomalies in time and space allowing him to protect against time travelers, extra-dimensional invaders(Example: Dormammu, Nightmare), space aliens, etc.[citation needed]
 * Various other spells: These spells seem to be quicker to perform but lesser in power than spells using divine energy. Strange has used his magics altogether to alter his clothing through something akin to minor molecular control, control and manipulate elements, etc.
 * Dr. Strange has also been shown to amass as much wealth/gold as he desires using magic, as he has done to pay debts he owed.

The Words: Doctor Strange has become an expert in the Black Priests's ability to use language to distort reality, becoming even more capable than the Black Priests themselves in a short amount of time. Each "word" is a symbol which means "something." The addition of another symbol can change the meaning of that "something." Doctor Strange stated this method to be akin to replacement cipher. This way, he can distort the reality in different ways, depending how many symbols are said and in which order. Some of the features achieved by the use of Words include: Energy Blasts, Pyrokinesis, Cryokinesis, Organic Disintegration, Paralysis

Divine Sources: Dr. Strange can channel the extra-dimensional energy of mystical and non-mystical beings in multiple dimensions (known as Principalities) to empower his spells. This can take the form of standard spells ("Crimson Bands of Cyttorak") or just state what he wants to occur and channeling some being to make it happen. It is unknown at this time what debt, if any, he incurs by invoking the powers that be. There is no strict quid pro quo (as the simple acknowledgment and invoking of the entity increases the entity's own powers, inexplicably), though some entities will feel he is obliged to heed their call when they need help in their conflicts as did the Vishanti. This ability to be a conduit to multiversal power sources has given rise to the phrase "Dr. Strange is as powerful as the god he invokes." Doctor Strange's powers typically come from one of three divine sources: The Vishanti (a trinity formed of Hoggoth, Oshtur, and Agamotto), the Octessence (a group of eight beings, consisting of Balthakk, Cyttorak, Farallah, Ikonn, Krakkan, Raggadorr, Valtorr, and Watoomb) and other beings who owe him a debt (this includes Satannish and even Dormammu). However, certain abilities of his stem from more obscure sources, such as the Faltine, the Seraphim, Cinnibus, Sheol, Ikthalon, Denak, Cyndriarr, Munnopor, Morpheus, Dyzakk, the Olympian deities (such as Poseidon and Hades) and others.

Darkness of the Divine Conduit (Black Magic): By sheer force of will "take" the power of another entity. This does not require the use of a spell. He used this ability against Arioch and Shuma-Gorath. The fact that Stephen can do this is a testament to his incredible willpower and strength of mind. This is considered black magic and as such he rarely employs this. Also when taking the powers of celestial entities he absorbs the mind and assumes their duties and roles in the dimension in which they exist. If his will falters, he can lose all sense of self.

Although Dr. Strange primarily uses spells that are considered 'white magic', he will use spells from other disciplines such as black magic, elemental magic, and catastrophe magic when necessary.

Dr. Strange's powers are all mystical but take several forms. Main manifestations include:
 * It is said that he cannot use magic that can replicate anything discovered by human science.[102]
 * By force of will, Dr. Strange can "take" the power of another entity. This does not require the use of a spell. He uses this ability against Captain Universe as well as against Arioch and Shuma-Gorath in Strange Tales Vol 2. Strange also uses this to drain the Wrecking Crew of the Asgardian magic they had been infused by Karnilla, though this causes him great mental agony and takes a long time. This is considered black magic and as such, he rarely employs this. Also, when taking the powers of entities, he can absorb their mind and assume their duties and roles in the dimension in which they exist. But, if his will falters, he can lose all sense of self.
 * Dr. Strange also became proficient in Black Magic under the tutelage of Kaluu, including using the necromantic energy released in death for various effects. After he purged Shuma-Gorath from himself, he has since stopped using black magic.[103]
 * At a certain period, Dr. Strange became a receptacle of Earth's Gaia magic through the use of a forge built with the support of all his magical artifacts. This energy was exhausted in the War of Seven Spheres.
 * For a brief period, research from the Vishanti library led Strange to tap into "catastrophe magic" by invoking a mystical alignment of all the planets, but this source of magic was limited and he ceased using it specifically as a source of his power.
 * Strange's magical powers at their greatest peak exceeds that of even the Watcher Uatu and rivals that of other great beings, such as Galactus or Celestials.

Abilities
Former Expert Surgeon/Surgical Consultant: Strange holds an M.D. in neurosurgery and was once considered one of the foremost experts in his field. However, the nerve damage he suffered in his car crash severely compromised the manual dexterity in his hands, preventing him from performing surgery except when temporarily supplemented by magic.

Even without magic, Strange retains his medical knowledge. He has shown himself capable of providing reasonable guidance to other less skilled, yet un-maimed surgeons through intense effort and is still capable of serving as a consultant.

Expert Occultist & Magical Knowledge: During his studies which continued until recently Dr. Strange has gain expert awareness on cults and the extra-dimensional entities they worship, this knowledge as of yet far exceeds any on Earth in the Marvel Universe.

Expert Strategist: Though Stephen seems to suffer from an impulsive nature, instinctively jumping into situations of life-or-death, it's apparent that he works best this way possessing considerable strategic skills, which has been employed in leadership structures, and spontaneous situations, all of which is a necessity in the random environment of Mysticism.

Skilled Martial Artist: Dr. Strange is a skilled athlete and was trained in the martial arts used by Tibetan monks in Kamar Taj, proving sufficiently talented to pass down such training to others, such as Clea. These talents have assisted him from time-to-time when incapable of using his sorcery. Strange is a formidable opponent to any skilled attacker and continues to train regularly with Wong. He has in some cases, been known to occasionally spar with other heroes; in one case, Strange was able to evade a kung fu hand-chop by Mantis (the future mother of the Quoi) "only three others have ever done" and who has been able to subdue Thor in sheer physical combat, despite his strength nearly hundreds of times superior to her own.

Weaknesses
Science-Based Weakness: It has been said Strange's power is weaker against strictly science-based opponents.

Incantations and Gestures Dependency: Strange also depends on spoken incantations, mystical gesturing, and his arcane artifacts in his duties; likely these can be counted as weaknesses. Strange has been incapacitated various times by being gagged and bound, preventing him from uttering arcane invocations or performing mystic gestures.

Human Factor: Another weakness is that Strange, despite all his spells and magical training, is only human physically. Hence, if not taking proper care or defenses, Strange can be overpowered by mere blows, energy attacks, or gas. While technically immortal per se, he still must eat, sleep and breathe in order to survive.

Astro-Limits: Such is the skill and mastery of Doctor Strange that he is capable of spending up to 24 hours upon the astral plane before he must rejoin his ethereal form with his physical one, lest succumb to corporeal deterioration leading to bodily death and eternal suspension as a spirit.[104] The physical form remains in an inert, death-like trance, vulnerable to both physical and magical forms of harm while the astral form is absent. If harm were to befall his physical form while he was in his astral form, he would be stranded in his wraith-like state. Though Strange has only his personal abilities in his astral form, the Ring of the Ancient One/Ring (of Full Power) can grant him access to the same resources he possesses in his physical body; however, certain writers and editors appear to have portrayed Strange in an astral form capable of feats beyond his personal abilities even without the Ring. According to Baron Mordo, the intense atomic radiation of the sun's core can change the composition of astral forms.[105]

Magic-Induced Physical Changes: A fact not known by many people is that the use of magic takes a physical toll on its user. During his first lessons, Stephen vomited for three days straight because of this. As years went by, Strange's body changed so much his stomach can't even accept human food and can only ingest that which would kill a normal person.[106]

Equipment
Strange's own power is often amplified by the numerous magical artifacts that are in his possession or by artifacts that he uses in the course of his adventures. The three artifacts he carries with him at all times are the Eye of Agamotto, the Cloak of Levitation, and the yellow sash tied around his waist. At one point, due to his evoking Zom's dark power, he deemed himself no longer worthy of the office of Sorcerer Supreme and passed the responsibility of choosing the next one to the spirit of the Ancient One; Strange loses at least his principal magical items and old costume to Brother Voodoo, the new Sorcerer Supreme of the Earth dimension and prime reality, but after recovering his office they have been recovered.
 * The Eye of Agamotto (which resides within the Amulet of Agamotto worn at Dr. Strange's throat) is a powerful and valued artifact that has many functions. Using the Eye, Strange can see through any lie, deception, or illusion, send the eye out at light speed to intercept and absorb massive amounts of any type of energy and free others who are trapped in their own illusions. It is often used to amplify his mind's eye, giving psychic abilities that rival the most powerful of telepaths. It is also often used to play back an area's past events, lift beings weighing thousands of pounds into the air telekinetically, and open dimensional portals, as well as placing beings in suspended animation. The Eye can track beings by their psychic or magical emissions. The light given off by the Eye also weakens a variety of evil mystical beings, such as demons, devils, undead beings, dark extradimensional entities, and even sufficiently corrupt human practitioners of dark magic. When used offensively, no being can withstand its light for long; due to its lethal effect, it is often used as a weapon of last resort. The Eye appears to be dimensionally linked to the Orb of Agamotto, and is presented to the current Sorcerer or Sorceress Supreme to aid them in their great duties. The amulet can only be used by a being with a pure heart and a clean soul.


 * The Cloak of Levitation allows him to fly (at roughly 25 miles per hour for indeterminate lengths of time), and responds to his thoughts. Strange has used it many times as a "third set of hands" to attack a foe when his own body has been incapacitated. The Cloak is nearly indestructible, often escaping damage during even the most violent confrontations. The cloak has acted independently from Strange as though it has a will of its own, as well as being quasi-sentient to some degree. The cloak has been nearly destroyed on at least three occasions.

He owns countless other artifacts he can bring out in times of need. Among them include: As a result of being a member of the Illuminati, he has also come into possession of the Soul Gem of the Infinity Gauntlet, though he has sworn not to ever use it or to reveal its location, having lost since lost his soul to it, despite its hunger for such ethereal forces. Strange also once kept the Book of the Darkhold in his library of the Sanctum Sanctorum, using it to invoke the Montesi Formula and destroy all vampires in the Marvel Universe, as well as using it among his other items in an attempt to defeat Adam Warlock but it has since been removed. Strange was also in possession of the virtually indestructible sword Dragonfang, capable of destroying certain mystic barriers as well as absorbing magic when in contact with blood; Dragonfang was carved from the tusk of an extradimensional dragon by an Oriental wizard named Kahji-Da and fallen into the possession of the Ancient One, who in turn passed it down to his disciple, Dr. Strange. Dr. Strange then passed it onto Valkyrie; during the events of Ragnarok, she fell in battle and the sword got picked up by Lady Sif, lover of Thor, though Sif, too, eventually fell before Asgard's demise. Valkyrie has not yet been revived, as shown in Mystic Arcana.
 * The Sash of Dr. Strange, worn around Strange's waist, this enchanted yellow sash can be extended ten times its normal length.[20]
 * The Orb of Agamotto, a large crystal ball which he uses daily to monitor the surrounding dimensions and his own world for trouble;
 * The Wand of Watoomb, which amplifies his power and absorbs mystical energy that can be utilized for a variety of effects, such as reopening dimensional portals and firing mystic bolts; a power-item that can be divided into two separate, though powerless, parts, and can restructure reality itself when combined with other mystical objects (Currently lost in another reality due to the meddling of Warren Traveler of the House of M)
 * The Book of the Vishanti, which contains some of the multiverse's most powerful and secret spells and counter-spells for white magic, opposed to the dark arts of the Darkhold
 * A wooden staff forged from Yggdrasil that greatly boosts his magic power but also risks damaging his body.[109]
 * The Hands of the Dead, a highly powerful item created fifteen centuries ago, that allows Strange and others to "enter the tides of time and space, travel the world in the blink of an eye, even be in several places at the same time" though can be damaging to one's non-material self if unused to such travel; used for Peter Parker in One More Day
 * The Atlantean Dreamwave, used by Strange to explore the nightmares of John Blaze
 * The Book of Demonicus, used by Strange to gain information on Avarrish.
 * The Book of Eibon, during the days of Hyperborea, about 750,200 years ago, it was the time of the wizard Eibon, greatest wizard of Hyperborea. He wrote his knowledge down in what became known to mankind as 'the Book of Eibon'. Over the millennia the Book of Eibon was owned by many sorcerers and collectors. It came into the hands of the Ancient One at one time, who passed the book on to his disciple Dr. Stephen Strange, who considers it one of his most treasured artifacts, though stolen by Urthona, yet was restored by Agamotto
 * The Brazier of Bom'Galiath, used by Strange to enable Eric Masterson to travel to Mephisto's Hell
 * The Tome of Oshtur, an ancient book of long-lost spells written by Oshtur
 * The Serum of the Seraphim, an all-purpose elixir capable of curing both mystic and non-mystic ailments, described as "the most potent medicine known to the occult"; the serum is so powerful that only a few ounces are needed. It is usually kept in tiny ornate containers holding just a few ounces. Any being drinking this serum is instantly returned to his full health and has all of his wounds healed. Any magical fungus, physical curses (like blindness), or diseases are held in check, then slowly cured over a few days time; either Strange has run out of the Serum recently or its powers have limits: it could not be used apparently to heal Wong's brain cancer or mend Strange's shattered hands
 * The Scrolls of Watoomb, a precious source of magical knowledge written by Watoomb in an unidentified past, giving their user quicker and safer control over the Winds of Watoomb, as well as a greater power to the Winds; the Scrolls also increased the power of the sorcerer wielding them
 * The Ring of the Ancient One, which can be used to allow Doctor Strange to do anything he is capable of in physical form while astrally projecting, as well as to take on the form of the Ancient One himself
 * The Crystal of Kadavus - The Crystal is a fist-sized, diamond-like gemstone that is cut to resemble a skull. When using the proper incantation and exposing it to the light of a full moon, it focuses dimensional forces. When this focused beam is aimed at a magical item it is completely restored to full power, even if the item had previously been drained of its magic powers or “destroyed”. This procedure must be repeated for at least two nights of the full moon before the item is restored to full power. The Crystal has been used to restore or contain the power of the Wand of Watoomb.
 * The Eye of Zartra, an enchanted "eldritch gem" plucked by Prince Namor from the Sword of Kamuu (thus halving its power) and given as a token of friendship to Strange; enhances the power of the ancient Atlantean Sword of Kammu and provides the Sword's user with immunity to magic
 * The Cauldron of the Cosmos, kept in the Meditation Chamber and allowing Strange to "dwell upon the immutable mysteries of the universe" for hours, used basically for consultation and scrying
 * The Oculus Oroboros - The Oculus Oroboros is one of the most powerful, maybe 'the' most powerful conduit for elemental magick ever; gathers elemental magical energy and stores it to be used again at will. For centuries it was hidden for the senses of magicians by a cloaking spell, till the day that archaeologist disturbed it, and it was resurfaced again. The Oculus was collected by Strange's ethereal construct Strange during the time that he was searching for amulets of Earthbound magick to fuel his new power source; depicts a snake eating its own tail.
 * The Gaea Shard, a crystal containing a sliver of the essence of the Elder Goddess Gaea, wielded by Dr. Strange against the Undying Ones.[110]
 * The Hand of the Vishanti, capable of locating others by helping them expel their ethereal form and given to Peter Parker in order for him to track down Shade through Peter entering the Astral Plane; this amulet has the appearance of a simple stone carving resembling a hand; the hand makes it easier to transfer towards the astral plane, and holds a link so the wielder can find its way back.[111]
 * The Jewel of Transhypnosis, owned by the Ancient One, can teleport its wielder into another dimension by focusing their concentration upon it and has the power to transform matter into imagination.
 * The Kartkuthi, a book held by Dr. Strange, one passage was read by Wong to liberate Strange's astral self when it had been trapped by a mystic sword of the Hand with which he had been impaled; Strange finished the spell to release his astral form and help the Avengers win the day by freeing Maya.[55]
 * The Iris of the All-Seeing Oracle, a summoning tool kept in the Sanctum Sanctorum used to scry upon specific locations and persons; This 8 foot diameter, circular device, with what looks like a mirror in the middle, hangs in Doctor Strange’s mansion. It is a secondary scrying device that Strange or his friends use when the Orb of Agamotto is inaccessible; the Iris allows two-way audio-visual communications with another mage of the user’s choosing anywhere on Earth. One must know the proper incantation to use it.
 * The Oracle of Agamotto, a backup device used by Doctor Strange after the Orb was broken and before Clea mended it
 * The Orb of Snnnr, used by Dr. Strange to communicate with the Pitiful One.[112]
 * Otkid's Elixir, an immensely powerful potion able to cure all diseases on Earth that "has the power to erase what troubles the mind of man"; stolen from Otkid by Dr. Strange, destroyed by Nicodemus West; one drop was saved and used by Strange to cure Wong of brain cancer.[113]
 * The Scroll of Eternity, kept for ages by the Aged Genghis (who gave it to Strange), it holds a spell that opens a gate to a mystic realm close to Eternity; it holds the name of Eternity and it can assume that the spell, when used properly, will indeed transport the caster to Eternity, but when only the slightest mistake is made, this spell will open a gate to a world ruled by a demon who is come to be known as the Demon in the Mask, the Realm of Eternal Madness
 * The Sword of the Ultimate Shadow, a magical sword that is able to inflict great physical pain through the astral body, pain that cannot be stopped by mystical energies, even those as potent as the Shield of the Seraphim; once used by Strange's evil double from the Infinity War and is now again stored, protected by spells in his Sanctum Sanctorum.
 * The Star of Capistan, a ruby larger than any other existent, its sentience and wicked will of its own corrupted Strange, yet the Sorcerer Supreme, with a Eye of Agamotto having failed him, and his participation in the Order weakening his own sanity, used the Star as his amulet instead; the Star was sensitive to human brainwaves on a global and possibly even cosmic scale; Strange reverted to the Eye shortly, with the Star's current whereabouts unknown, though is likely hidden, in the Sanctum Sanctorum or elsewhere due to its lethal and sinister nature
 * The Purple Gem, one of the many enchanted gems of power from the Purple Dimension of Aggamon passed down to Strange through the late Ancient One; a device to bridge the dimensions, it provides a means to enter (or become trapped in) the Purple Dimension, can amplify and focus the Eye of Agamotto's power, entrap an opponent, though ancient and cunning masters of Asgardian magic such as the god Loki resisted being sent to the Purple Dimension (or if he was actually sent there, he was able to return instantaneously under his own power) and the conjured portal was shattered by one gesture; said by Strange to have even greater hidden potential, and unlocks more of its vast power when used with a Dimensional Energy incantation that calls on Aggamon's strength.
 * The Staff of Dravid, used by Doctor Strange in battle with Wandor.
 * The Talisman of Abraxas, an amulet Doctor Strange gave to Namor the Sub-Mariner to palliate his personality shifts
 * The Wands of Satannish, objects kept by Strange within the Nisanti cabinet
 * The Diary of Kenneth Ward (who told Doctor Strange of his encounter with traces of the Undying Ones in a hidden Himalayan valley), kept by Strange in his Sanctum Sanctorum’s library, containing the location of the valley.[114]
 * Two mirrors, needed for a "radical spell" used to renew the enchanted barrier around the Sanctum Sanctorum
 * A magic amulet given to him by the Ancient One in Strange's very first issue, Strange Tales #110, used to call upon his master even in spirit form to prevent a man from shooting him; the Ancient One placed a hypnotic spell on the man to stop him
 * An enchanted deck of tarot cards known as the First Tarot Deck utilized by Doctor Strange with his subconscious mind after the original Defenders had disbanded, to choose the best heroes to handle the problem for the Secret Defenders; the heroes would go each their separate ways after the problem was solved; the Deck was used by Ian McNee to profile magic and its users in the Marvel Tarot
 * An magical amulet given to Eric Masterson by Strange to shield him from detection from the demons in Mephisto's Hell; lost in Hell
 * Mystic ruby crystals given to Valkyrie by Doctor Strange to be used to “point the way” to the Hulk and Namor; the crystals appear to flash with bright light when they are in proximity to either one, as well as spinning around in such a fashion its pointed edge points to whichever direction the Hulk and Namor is currently at
 * Two Gems That Are One, magical jewels stolen from Dr. Strange by Urthona.[115]

A desperate Strange was forced to use a spell to destroy all his magical artifacts to prevent the wicked Urthona from obtaining them, even his Orb of Agamotto (though the Darkhold was unable to be destroyed even by Strange's magic). However, it is later revealed that Agamotto himself had teleported the artifacts to his own realm, and Strange later retrieved them from him, months later.

Dr. Strange shrunk his talismans and hid them behind the Eye of Agamotto. He restored them to their size when he was forced to confront the Infinity Gauntlet God-made Adam Warlock. The Scrolls of Watoomb were really useful to cancel the effects of the Gem of Space, the Winds of Watoomb recalled reading the Scrolls enabled Strange, Pip, and Gamora to cover a distance of light-years in few seconds. Shortly later, Strange had to use all the talismans to increase his own powers and match, even if only for a few moments, the power of Adam Warlock. After the fight, Strange went back home and put the scrolls and the other talismans in their right place in his room.[116]

Finally, his Sanctum Sanctorum, due to the magic imbued within it, can be thought of as an artifact itself. The Sanctum consistently has a circular window with three swooping lines; this design has stayed with the building despite the window's destruction on many occasions. The design is actually the Seal of the Vishanti found in the window of Dr. Strange's Sanctum Sanctorum; it protects the Sanctorum from most supernatural (and even most non-mystical) invaders, also called "Window of the Worlds," or the Anomaly Rue.[20] This seal has failed in barring out Hiroim the Shadow Priest, when he utilized the ancient power of the Shadow Elders (though Hiroim was not truly evil, but grieving and angered). Certain members of the New Avengers appear to acknowledge this, and Chemistro of the Hood's army, though possessing no such power to directly break that of the Vishanti's, was able to change the chemical composition of the wood that held the seal to break it.

Weapons
Scalpel of Strange: An enchanted sword that Stepen forged himself. It can tear holes in reality, allowing Stephen to teleport extremely long distances.[117]

Gauntlet of Strange: A gauntlet that allows Stephen to conjure giant energy-hands which he can control.[117]